aeronautic

<Lights>

Every prop of the component.

<Lights> takes every <group> prop, and these:

proptypewhat it is
airframePartial<LightsAirframe>Where the lights are. Compared array by array: keep it in a memo.
switchesPartial<LightsSwitches>Which are on.
navigationPartial<NavigationDials>The position lights' intensity, spill and colours.
anticollisionPartial<AntiCollisionDials>The beacons' and strobes' intensity, rate, flash and colours.
airPartial<LightsAir>The altitude and the day's visibility.
lookPartial<LightsLook>The exposure, and the eye the glare is for.
illuminatePartial<LightsIlluminate>Which lights light the scene as well as being seen.
gearnumberThe landing gear, 0 up to 1 down. Down by default.
targetObject3D | nullSit on this object rather than where the component is. position is then in its frame.
forward[x, y, z]Which way the aircraft flies, in the group's frame. -Z by default.
up[x, y, z]Which way is up for it. +Y by default.
qualityLightsQualityNameHow finely the beams' light in the air is summed: low, medium, high or ultra, 8 to 48 samples a ray.
sourceFlight | nullA shared flight for the altitude, the air's density and the gear. The provider's by default.
passVolumePass | nullDraw the beams and glare in core's volume pass. The context's by default.
refRef<LightsHandle>The Lights itself, to drive every frame.