aeronautic

The exposure

How bright one cd/m² is drawn, and matching it to a scene.

Every light is worked out in photometric units: candela from the light, lux at the eye, cd/m² on the screen. look.exposure is the number one cd/m² is drawn as, before the tone map.

exposure_ev100 gives it for a camera's exposure value at ISO 100, metered as a camera's saturation-based speed has it:

import { exposure_ev100 } from "@aeronautic/lights/physics";

<Lights look={{ exposure: exposure_ev100(3) }} />;
EV100scene
-2a moonlit landscape
3a floodlit apron, the default
8a lit interior
15a sunny day

The scene round the aircraft has to be lit to the same scale for the lights to sit in it: a sky of 6000 cd/m² drawn at 1 is an exposure of 1/6000. The lights' own light on the scene, three's lights, is in the same units: a spot light of so many candela, times the exposure.

By day the position lights are a few candela against a sky of thousands of cd/m². Drawn at the day's exposure they are the specks they are in life.