aeronautic

Quality

What a frame may spend on the plumes, and the quality presets.

Quality caps what a frame may spend. Pass "low", "medium", "high" or "ultra", or any subset of the fields below. The step counts are uniforms and change live; only turbulenceOctaves recompiles the material.

presetnearStepsmidStepsturbulenceOctaves
low32121
medium48162
high (default)64242
ultra112403
fielddefaultin short
nearSteps64How many march iterations a near plume gets.
midSteps24And how many once the eddies have been dropped.
turbulenceOctaves2How many octaves of noise the eddies are built from at the near tier.

nearSteps

number · default 64

How many march iterations a near plume gets. An iteration either skips empty space or samples the field, never both. So this is the ceiling on what one fragment costs, not its average.

midSteps

number · default 24

And how many once the eddies have been dropped.

turbulenceOctaves

number · default 2

How many octaves of noise the eddies are built from at the near tier. The one setting compiled into the shader, so changing it recompiles.

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